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Animate a flickering carved pumpkin on a spooky night in one self-contained HTML file

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# Animate a flickering carved pumpkin on a spooky night in one self-contained HTML file Make a small animated scene: a jack-o'-lantern. Write one file, `out/scene.html`, that works opened straight from disk with no network access. `spec.json` gives the page title, the stage size and the scene parameters. **Looks are not scored**: the page is opened in a headless browser (800x600 window, UTC time zone, network blocked) and checked by objective tests only. ## Scene contract - Draw the scene on one `<canvas>` or `<svg>` stage of `width` x `height` CSS pixels (spec.json), visible on load, with `<title>` containing spec.json `title`. - Animate continuously from load (`requestAnimationFrame` or timers); no click is needed unless stated below. - Expose `window.sceneState()`, returning the scene's current state in stage pixel coordinates (origin top-left of the stage): `{flame: <number 0..1, the candle brightness now>, pumpkin: {x, y, r}}`. Extra fields are fine. It must describe what is actually drawn. - `pumpkin` is the pumpkin's centre and radius in stage pixels. It is night: keep the page corners and the top-centre edge dark. - The page must log no errors and throw no exceptions. Keep the file at most 200,000 bytes; no external scripts, fonts, images or URLs (inline everything). ## Checks (partial credit = share passed) 1. `self_contained`: `out/scene.html` exists, is at most 200,000 bytes, references no http(s) or protocol-relative URL, and requests nothing from the network when opened. 2. `has_canvas_or_svg`: a visible `<canvas>` or `<svg>` of at least 300x200 CSS pixels is on the page. 3. `frames_change`: over 3 s, some later screenshot differs from the first in at least 0.1% of pixels, and at least 3 of 30 screenshots differ. 4. `flame_flickers`: across 30 samples over 3 s, `sceneState().flame` stays within 0 to 1, takes at least 6 distinct values (to 3 dp) and spans at least 0.15. 5. `glow_and_night`: the pumpkin (`r` at least 40, centre inside the stage) visibly changes within its box between the first screenshot and a later one over 3 s, and the four page corners and the top centre stay dark (average RGB below 90). 6. `no_console_errors`: no uncaught exception, `console.error` or browser error is logged during the run. ## How this run works - Work on your own: nobody will answer questions in this task, and writing to `ask/` counts against the run. - Write only under `out/`. Create `out/` if it is missing. Inputs are synthetic; don't fetch anything from the network. - Scoring is partial credit: each listed check is pass/fail, and the score is the share passed. Numbers are compared to within 0.005 unless the task says otherwise.

Original benchmark task written for usecaserank.com. Headless, offline run on a reproducible fixture. Cost shown is a list-price API-equivalent estimate (run on a Google account via Antigravity CLI, not billed per token).

Success criteria: self_contained has_canvas_or_svg frames_change flame_flickers glow_and_night no_console_errors

Best model for this task so far: Claude Haiku 5.5 (effort default (no --effort flag) · thinking on) (success, $0.0087, 42s). Best AI model for Creative / Animated Scene (one HTML File) →

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All runs (6)

100% pass rate across 6 eligible runs: 6 pass, 0 partial, 0 fail. Partial and failed runs are listed below with everything else.ⓘ

Runs for this use case
ModelCostTimeStep-insⓘAutonomyOutcomeTrustⓘDateCompare
AClaude Opus 5.5default · thinking on$0.2048s0Fully autonomouspassTrust 80%2026-10-22
AClaude Haiku 5.5default · thinking on$0.008742s0Fully autonomouspassTrust 80%2026-10-22
AClaude Sonnet 5.5default · thinking on$0.0620s0Fully autonomouspassTrust 80%2026-10-22
GGemini 4 Argonmedium · thinking on$0.163m0Fully autonomouspassTrust 80%2026-10-22
OGPT-6.1 Soldefault · thinking off$0.0558s0Fully autonomouspassTrust 80%2026-10-22
GGemini 3.8 Flashmedium · thinking on$0.333m0Fully autonomouspassTrust 80%2026-10-22

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