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Claude Sonnet 5.5 (effort default (no --effort flag) · thinking on) on Animate a landscaping firm's irrigation controller running its sprinkler zones in sequence in one self-contained HTML file

AClaude Sonnet 5.5default · thinking on · Claude Code 2.1.299 (headless -p) · cloud · 2026-10-25 · by @bobsiopener

Trust 80%Fully autonomoussuccess · first try
Estimated cost
$0.05
Wall time
13s
Human step-ins
0
Outcome
Pass

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Summary

Exact prompt

# Animate a landscaping firm's irrigation controller running its sprinkler zones in sequence in one self-contained HTML file Make a small animated scene: an irrigation sprinkler sequence. Write one file, `out/scene.html`, that works opened straight from disk with no network access. `spec.json` gives the page title, the stage size and the scene parameters. **Looks are not scored**: the page is opened in a headless browser (800x600 window, UTC time zone, network blocked) and checked by objective tests only. ## Scene contract - Draw the scene on one `<canvas>` or `<svg>` stage of `width` x `height` CSS pixels (spec.json), visible on load, with `<title>` containing spec.json `title`. - Animate continuously from load (`requestAnimationFrame` or timers); no click is needed unless stated below. - Expose `window.sceneState()`, returning the scene's current state in stage pixel coordinates (origin top-left of the stage): `{zones: [{name, x, y, radius, status: "waiting" | "watering" | "done"}, ...]} (canvas px, y down; one entry per spec.json zone; x, y = the sprinkler head; radius = the spray circle's radius, 0 when not watering)`. Extra fields are fine. It must describe what is actually drawn. - Time 0 is `performance.now()` 0 (seconds = `performance.now()` / 1000). The zones run one at a time in spec.json order: zone 1 starts at `start_s` and runs for its `run_s`; each later zone starts `gap_s` after the previous zone finishes. A running zone's spray radius grows linearly from 0 to its `max_radius` over `ramp_s`, then stays at `max_radius` until the zone finishes; a zone that is waiting or done has radius 0. Draw the lawn, each sprinkler head and its spray. `sceneState()` must return the state at the moment it is called. - The page must log no errors and throw no exceptions. Keep the file at most 200,000 bytes; no external scripts, fonts, images or URLs (inline everything). ## Checks (partial credit = share passed) 1. `self_contained`: `out/scene.html` exists, is at most 200,000 bytes, references no http(s) or protocol-relative URL, and requests nothing from the network when opened. 2. `has_canvas_or_svg`: a visible `<canvas>` or `<svg>` of at least 300x200 CSS pixels is on the page. 3. `frames_change`: over 3 s, some later screenshot differs from the first in at least 0.1% of pixels, and at least 3 of 30 screenshots differ. 4. `spray_radius`: at every sample more than 0.05 s from a zone starting, finishing or reaching full spray, each zone's sprinkler is within 1.5 px of its spec.json `x`, `y` and its radius is within 1.5 px of the exact value: 0 while waiting or done, growing linearly from 0 to `max_radius` over `ramp_s` after the zone starts, then `max_radius` until it finishes. 5. `zone_status`: at those samples each zone's `status` is waiting before it starts, watering for its `run_s`, then done; zone 1 starts at `start_s` and each later zone starts `gap_s` after the previous one finishes; the samples include all three statuses. 6. `no_console_errors`: no uncaught exception, `console.error` or browser error is logged during the run. ## How this run works - Work on your own: nobody will answer questions in this task, and writing to `ask/` counts against the run. - Write only under `out/`. Create `out/` if it is missing. Inputs are synthetic; don't fetch anything from the network. - Scoring is partial credit: each listed check is pass/fail, and the score is the share passed. Numbers are compared to within 0.005 unless the task says otherwise.

Make an irrigation sprinkler sequence animation as one self-contained HTML file. A headless browser checks objective facts only: the file is offline and small, a canvas or SVG stage is drawn, frames change, the scene follows a timed specification (spray radius; zone status) and nothing errors. A poster PNG and a short MP4 are captured for the gallery. Looks are not scored. Original benchmark task written for usecaserank.com (not based on a specific public post). Headless, offline run on a reproducible fixture. Each run's notes say how its cost was measured (estimates are marked).

Success criteria: self_contained has_canvas_or_svg frames_change spray_radius zone_status no_console_errors

Setup notes: Batch 38 case tz07-irrigation-zone-animation (offline, synthetic inputs, seed 80448311). Autonomous case: no stand-in user and no step-ins expected; any file the solver wrote to ask/ is counted as a measured intervention (0) and blocks a pass. Prompt = TASK.md verbatim. Hidden key kept outside the solver's work dir. Scored with the case's scorer (python3 score.py WORKDIR KEYDIR, absolute paths); pass = every check true and no ask/ files. Tools: Read/Write/Edit/Glob/Grep/Bash, web disabled. Single run, no retries. 1-min load average at scoring 0.22 (8 cores). Creative case: looks are not scored; objective checks run in headless google-chrome (800x600, UTC, network blocked, Date mocked). Gallery media (poster.png + clip.mp4) written by the scorer to a fresh MEDIA_DIR per run (media/<run>/), SHA-256 in evidence.media. Scored alone (no other check groups running), single scoring, no rescore. Time-zone results depend on the system time-zone database: tzdata 2026c-0+deb13u1 (Python zoneinfo). Claude Code's own reported cost for claude-sonnet-5.5: $0.054308. Score: 6/6. Cost is an ESTIMATE: measured tokens x pricing.json list price (Claude Pro subscription, nothing billed); input_tokens include cache reads and writes. Single run.

Estimated cost List-price estimate; not actually billed.

Output

Metrics

Estimated cost
$0.05
Wall time
13s
Human step-ins
0
Turns
3
Model usage
ModelInput tokOutput tokCost
AClaude Sonnet 5.5anthropic/claude-sonnet-5.5effort default (no --effort flag) · thinking on59,3391,657$0.05

Reproduce this run

  1. Use the use case prompt on the use case page.
  2. Same setup: Claude Sonnet 5.5 (anthropic/claude-sonnet-5.5, effort default (no --effort flag) · thinking on) via Claude Code 2.1.299 (headless -p), cloud.
  3. It counts as a success only if it meets every success criterion: self_contained has_canvas_or_svg frames_change spray_radius zone_status no_console_errors
  4. Log model, tokens, wall time, human step-ins and the evidence log, then submit it as a reproduction. A different model? Submit a head-to-head rerun.

How runs are scored: Methodology.

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Evidence log
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  "result": "I wrote `out/scene.html`, but I haven't opened it in a browser, so none of the six checks has actually been run against it.\n\n- **Stage:** a 640x400 canvas with a striped lawn, the three sprinkler heads at the `spec.json` positions, and a spray circle with rotating spokes for any zone that is watering. The title is \"Irrigation Zones 211\". It's one file with no network references.\n- **Timing:** zone 1 starts at 0.9 s and runs 1.2 s. Zone 2 starts 0.2 s after zone 1 ends and runs 0.6 s. Zone 3 starts 0.2 s after zone 2 ends and runs 1.0 s. The radius grows linearly from 0 to 70 over 0.4 s, then holds at 70 until the zone finishes. A waiting or done zone has radius 0.\n- **`sceneState()`:** it reads `performance.now()` each time it's called and returns `{zones: [{name, x, y, radius, status}, ...]}`. The scene draws from the same function, so the two agree.\n- **Animation:** a yellow marker sweeps across the top edge for the whole run. That should keep screenshots changing even while no zone is watering.\n\nThe spec values are copied into the script rather than read from `spec.json` at load, because the page can't fetch anything. If the spec changes, the script needs editing to match.",
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 }
]

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