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Claude Haiku 5.5 (effort default (no --effort flag) · thinking on) on Animate a landscaping firm's irrigation controller running its sprinkler zones in sequence in one self-contained HTML file

AClaude Haiku 5.5default · thinking on · Claude Code 2.1.299 (headless -p) · cloud · 2026-10-25 · by @bobsiopener

Trust 80%Fully autonomoussuccess · first try
Estimated cost
$0.0046
Wall time
6m
Human step-ins
0
Outcome
Pass

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Summary

Exact prompt

# Animate a landscaping firm's irrigation controller running its sprinkler zones in sequence in one self-contained HTML file Make a small animated scene: an irrigation sprinkler sequence. Write one file, `out/scene.html`, that works opened straight from disk with no network access. `spec.json` gives the page title, the stage size and the scene parameters. **Looks are not scored**: the page is opened in a headless browser (800x600 window, UTC time zone, network blocked) and checked by objective tests only. ## Scene contract - Draw the scene on one `<canvas>` or `<svg>` stage of `width` x `height` CSS pixels (spec.json), visible on load, with `<title>` containing spec.json `title`. - Animate continuously from load (`requestAnimationFrame` or timers); no click is needed unless stated below. - Expose `window.sceneState()`, returning the scene's current state in stage pixel coordinates (origin top-left of the stage): `{zones: [{name, x, y, radius, status: "waiting" | "watering" | "done"}, ...]} (canvas px, y down; one entry per spec.json zone; x, y = the sprinkler head; radius = the spray circle's radius, 0 when not watering)`. Extra fields are fine. It must describe what is actually drawn. - Time 0 is `performance.now()` 0 (seconds = `performance.now()` / 1000). The zones run one at a time in spec.json order: zone 1 starts at `start_s` and runs for its `run_s`; each later zone starts `gap_s` after the previous zone finishes. A running zone's spray radius grows linearly from 0 to its `max_radius` over `ramp_s`, then stays at `max_radius` until the zone finishes; a zone that is waiting or done has radius 0. Draw the lawn, each sprinkler head and its spray. `sceneState()` must return the state at the moment it is called. - The page must log no errors and throw no exceptions. Keep the file at most 200,000 bytes; no external scripts, fonts, images or URLs (inline everything). ## Checks (partial credit = share passed) 1. `self_contained`: `out/scene.html` exists, is at most 200,000 bytes, references no http(s) or protocol-relative URL, and requests nothing from the network when opened. 2. `has_canvas_or_svg`: a visible `<canvas>` or `<svg>` of at least 300x200 CSS pixels is on the page. 3. `frames_change`: over 3 s, some later screenshot differs from the first in at least 0.1% of pixels, and at least 3 of 30 screenshots differ. 4. `spray_radius`: at every sample more than 0.05 s from a zone starting, finishing or reaching full spray, each zone's sprinkler is within 1.5 px of its spec.json `x`, `y` and its radius is within 1.5 px of the exact value: 0 while waiting or done, growing linearly from 0 to `max_radius` over `ramp_s` after the zone starts, then `max_radius` until it finishes. 5. `zone_status`: at those samples each zone's `status` is waiting before it starts, watering for its `run_s`, then done; zone 1 starts at `start_s` and each later zone starts `gap_s` after the previous one finishes; the samples include all three statuses. 6. `no_console_errors`: no uncaught exception, `console.error` or browser error is logged during the run. ## How this run works - Work on your own: nobody will answer questions in this task, and writing to `ask/` counts against the run. - Write only under `out/`. Create `out/` if it is missing. Inputs are synthetic; don't fetch anything from the network. - Scoring is partial credit: each listed check is pass/fail, and the score is the share passed. Numbers are compared to within 0.005 unless the task says otherwise.

Make an irrigation sprinkler sequence animation as one self-contained HTML file. A headless browser checks objective facts only: the file is offline and small, a canvas or SVG stage is drawn, frames change, the scene follows a timed specification (spray radius; zone status) and nothing errors. A poster PNG and a short MP4 are captured for the gallery. Looks are not scored. Original benchmark task written for usecaserank.com (not based on a specific public post). Headless, offline run on a reproducible fixture. Each run's notes say how its cost was measured (estimates are marked).

Success criteria: self_contained has_canvas_or_svg frames_change spray_radius zone_status no_console_errors

Setup notes: Batch 38 case tz07-irrigation-zone-animation (offline, synthetic inputs, seed 243056675). Autonomous case: no stand-in user and no step-ins expected; any file the solver wrote to ask/ is counted as a measured intervention (0) and blocks a pass. Prompt = TASK.md verbatim. Hidden key kept outside the solver's work dir. Scored with the case's scorer (python3 score.py WORKDIR KEYDIR, absolute paths); pass = every check true and no ask/ files. Tools: Read/Write/Edit/Glob/Grep/Bash, web disabled. Single run, no retries. 1-min load average at scoring 0.03 (8 cores). Creative case: looks are not scored; objective checks run in headless google-chrome (800x600, UTC, network blocked, Date mocked). Gallery media (poster.png + clip.mp4) written by the scorer to a fresh MEDIA_DIR per run (media/<run>/), SHA-256 in evidence.media. Scored alone (no other check groups running), single scoring, no rescore. Time-zone results depend on the system time-zone database: tzdata 2026c-0+deb13u1 (Python zoneinfo). Claude Code's own reported cost for claude-haiku-5.5: $0.00457. Score: 6/6. Cost is an ESTIMATE: measured tokens x pricing.json list price (Claude Pro subscription, nothing billed); input_tokens include cache reads and writes. Single run.

Estimated cost List-price estimate; not actually billed.

Output

Metrics

Estimated cost
$0.0046
Wall time
6m
Human step-ins
0
Turns
5
Model usage
ModelInput tokOutput tokCost
AClaude Haiku 5.5anthropic/claude-haiku-5.5effort default (no --effort flag) · thinking on84,5283,088$0.0046

Reproduce this run

  1. Use the use case prompt on the use case page.
  2. Same setup: Claude Haiku 5.5 (anthropic/claude-haiku-5.5, effort default (no --effort flag) · thinking on) via Claude Code 2.1.299 (headless -p), cloud.
  3. It counts as a success only if it meets every success criterion: self_contained has_canvas_or_svg frames_change spray_radius zone_status no_console_errors
  4. Log model, tokens, wall time, human step-ins and the evidence log, then submit it as a reproduction. A different model? Submit a head-to-head rerun.

How runs are scored: Methodology.

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Automated checks

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Evidence log
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  "result": "I wrote `out/scene.html` (3,605 bytes). I have not opened it in a browser, so the checks are unverified.\n\nThe page draws a lawn, a path, and the three sprinkler heads with their spray circles. The spray grows and shrinks as the zones run. `window.sceneState()` returns the current status and radius for each zone, computed from `performance.now()` on each call.\n\nZone timing from `spec.json`:\n- Zone 1 waits until 0.3 s, waters until 1.5 s, and its spray reaches full radius at 0.6 s.\n- Zone 2 runs from 1.9 s to 2.7 s.\n- Zone 3 runs from 3.1 s to 3.7 s.\n\nA scan for `http`/`https` found no URLs, and there are no external resources.\n\nChoices I made:\n- The zone parameters are inlined in the script rather than read from `spec.json` at runtime, because the page has to work offline from disk.\n- `sceneState()` also returns a `t` field with the current time. The contract allows extra fields.\n\nStill to do: load the page in a headless browser at 800x600 and check for console errors and the timing values.",
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