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Claude Haiku 5.5 (effort default (no --effort flag) · thinking on) on Animate a pottery studio's kilns heating, holding and cooling in one self-contained HTML file

AClaude Haiku 5.5default · thinking on · Claude Code 2.1.299 (headless -p) · cloud · 2026-10-26 · by @bobsiopener

Trust 80%Fully autonomoussuccess · first try
Estimated cost
$0.0085
Wall time
42s
Human step-ins
0
Outcome
Pass

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Summary

Exact prompt

# Animate a pottery studio's kilns heating, holding and cooling in one self-contained HTML file Make a small animated scene: a pottery studio kiln firing curve. Write one file, `out/scene.html`, that works opened straight from disk with no network access. `spec.json` gives the page title, the stage size and the scene parameters. **Looks are not scored**: the page is opened in a headless browser (800x600 window, UTC time zone, network blocked) and checked by objective tests only. ## Scene contract - Draw the scene on one `<canvas>` or `<svg>` stage of `width` x `height` CSS pixels (spec.json), visible on load, with `<title>` containing spec.json `title`. - Animate continuously from load (`requestAnimationFrame` or timers); no click is needed unless stated below. - Expose `window.sceneState()`, returning the scene's current state in stage pixel coordinates (origin top-left of the stage): `{kilns: [{name, x, temp_c, status: "waiting" | "heating" | "holding" | "cooling" | "cooled"}, ...]} (canvas px, y down; one entry per spec.json kiln; x = the kiln's centre; temp_c = the kiln's temperature in degrees C)`. Extra fields are fine. It must describe what is actually drawn. - Time 0 is `performance.now()` 0 (seconds = `performance.now()` / 1000). Each kiln sits at its own `room_c` until its `start_s`; it then heats in a straight line at `ramp_cps` degrees per second starting from `room_c` (not from 0), reaching `peak_c` at start_s + (peak_c - room_c) / ramp_cps; it holds at `peak_c` for `hold_s` seconds; it then cools in a straight line at `cool_cps` degrees per second until it is back at `room_c`, and stays there. Draw each kiln with a temperature bar `px_per_100c` pixels tall per 100 degrees. `sceneState()` must return the state at the moment it is called. - The page must log no errors and throw no exceptions. Keep the file at most 200,000 bytes; no external scripts, fonts, images or URLs (inline everything). ## Checks (partial credit = share passed) 1. `self_contained`: `out/scene.html` exists, is at most 200,000 bytes, references no http(s) or protocol-relative URL, and requests nothing from the network when opened. 2. `has_canvas_or_svg`: a visible `<canvas>` or `<svg>` of at least 300x200 CSS pixels is on the page. 3. `frames_change`: over 3 s, some later screenshot differs from the first in at least 0.1% of pixels, and at least 3 of 30 screenshots differ. 4. `kiln_temperature`: at every sample more than 0.05 s from any of that kiln's phase changes, each kiln's x is within 1.5 px of its spec.json `x` and its temp_c is within 2 degrees of the firing curve: `room_c` before `start_s`, then rising at `ramp_cps` degrees per second from `room_c`, `peak_c` during the hold, falling at `cool_cps` degrees per second, and `room_c` again once cooled. 5. `kiln_status`: at those samples each kiln's `status` is waiting before `start_s`, heating until it reaches `peak_c`, holding for `hold_s` seconds, cooling until it is back at `room_c`, and cooled after that; the samples include heating, holding and cooling. 6. `no_console_errors`: no uncaught exception, `console.error` or browser error is logged during the run. ## How this run works - Work on your own: nobody will answer questions in this task, and writing to `ask/` counts against the run. - Write only under `out/`. Create `out/` if it is missing. Inputs are synthetic; don't fetch anything from the network. - Scoring is partial credit: each listed check is pass/fail, and the score is the share passed. Numbers are compared to within 0.005 unless the task says otherwise.

Make a pottery studio kiln firing curve animation as one self-contained HTML file. A headless browser checks objective facts only: the file is offline and small, a canvas or SVG stage is drawn, frames change, the scene follows a timed specification (kiln temperature; kiln status) and nothing errors. A poster PNG and a short MP4 are captured for the gallery. Looks are not scored. Original benchmark task written for usecaserank.com (not based on a specific public post). Headless, offline run on a reproducible fixture. Each run's notes say how its cost was measured (estimates are marked).

Success criteria: self_contained has_canvas_or_svg frames_change kiln_temperature kiln_status no_console_errors

Setup notes: Batch 44 case tg07-pottery-studio-kiln-firing-curve-animation (offline, synthetic inputs, seed 3236224138). Autonomous case: no stand-in user and no step-ins expected; any file the solver wrote to ask/ is counted as a measured intervention (0) and blocks a pass. Prompt = TASK.md verbatim. Hidden key kept outside the solver's work dir. Scored with the case's scorer (python3 score.py WORKDIR KEYDIR, absolute paths); pass = every check true and no ask/ files. Tools: Read/Write/Edit/Glob/Grep/Bash, web disabled. Single run, no retries. 1-min load average at scoring 3.21 (8 cores). Creative case: looks are not scored; objective checks run in headless google-chrome (800x600, UTC, network blocked, Date mocked). Gallery media (poster.png + clip.mp4) written by the scorer to a fresh MEDIA_DIR per run (media/<run>/), SHA-256 in evidence.media. Scored alone (no other check groups running), single scoring (a browser hold would be re-scored alone once). Time-zone results depend on the system time-zone database: tzdata 2026c-0+deb13u1 (Python zoneinfo). Claude Code's own reported cost for claude-haiku-5.5: $0.008517. Score: 6/6. Cost is an ESTIMATE: measured tokens x pricing.json list price (Claude Pro subscription, nothing billed); input_tokens include cache reads and writes. Single run.

Estimated cost List-price estimate; not actually billed.

Output

Metrics

Estimated cost
$0.0085
Wall time
42s
Human step-ins
0
Turns
6
Model usage
ModelInput tokOutput tokCost
AClaude Haiku 5.5anthropic/claude-haiku-5.5effort default (no --effort flag) · thinking on151,5757,707$0.0085

Reproduce this run

  1. Use the use case prompt on the use case page.
  2. Same setup: Claude Haiku 5.5 (anthropic/claude-haiku-5.5, effort default (no --effort flag) · thinking on) via Claude Code 2.1.299 (headless -p), cloud.
  3. It counts as a success only if it meets every success criterion: self_contained has_canvas_or_svg frames_change kiln_temperature kiln_status no_console_errors
  4. Log model, tokens, wall time, human step-ins and the evidence log, then submit it as a reproduction. A different model? Submit a head-to-head rerun.

How runs are scored: Methodology.

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Automated checks

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Evidence log
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   "output_tokens_details": {
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   "server_tool_use": {
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    "canonicalModel": "claude-haiku-5-5",
    "provider": "firstParty",
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  },
  "permission_denials": [],
  "terminal_reason": "completed",
  "fast_mode_state": "off",
  "fast_mode_disabled_reason": "sdk_opt_in_required",
  "subagent_stats": {
   "spawned": 0,
   "requested": {
    "background": 0,
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   "started_in_background": 0,
   "max_depth": 0,
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   "killed": {
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  "subtype": "success",
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  "result": "I wrote `out/scene.html` (about 4.4 KB, no external references). I loaded it in headless Chrome and it logged no errors. `sceneState()` returned values that match the firing curve at the sampled time, though I did not run the full six-check suite or the 800x600 UTC screenshot protocol.\n\nThe three kilns follow the spec.json parameters:\n- **Kiln 1** (x=180): heats 1.0 s to 1.882 s, holds to 2.282 s, cools to 3.017 s.\n- **Kiln 2** (x=360): heats 1.2 s to 2.753 s, holds to 3.353 s, cools to 5.423 s.\n- **Kiln 3** (x=540): heats 0.8 s to 2.028 s, holds to 2.528 s, cools to 3.755 s.\n\nDesign choices:\n- **Temperature is computed from `performance.now()` on every call**, not from the last drawn frame. That keeps `sceneState()` in step with what is on screen and the curve exact.\n- **Kiln bodies glow** with temperature, and each kiln has a temperature bar beside it. The bar's track height is the tallest peak (1260 \u00b0C), so all bars share one scale at 16 px per 100 \u00b0C.\n- **Canvas is 720x480** to match spec.json, scaled by device pixel ratio for sharpness. Coordinates in `sceneState()` stay in stage pixels.",
  "ttft_ms": 2272,
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  "uuid": "[REDACTED]",
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  "time_to_request_ms": 180,
  "first_content_frame_ms": 1982,
  "queued_turn_count": 0,
  "result_index": 0
 }
]

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