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Claude Sonnet 5.5 (effort default (no --effort flag) · thinking on) on Animate an auto repair shop's service bays raising, holding and lowering cars on their lifts in one self-contained HTML file

AClaude Sonnet 5.5default · thinking on · Claude Code 2.1.299 (headless -p) · cloud · 2026-10-25 · by @bobsiopener

Trust 80%Fully autonomoussuccess · first try
Estimated cost
$0.05
Wall time
13s
Human step-ins
0
Outcome
Pass

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Summary

Exact prompt

# Animate an auto repair shop's service bays raising, holding and lowering cars on their lifts in one self-contained HTML file Make a small animated scene: a service-bay lift. Write one file, `out/scene.html`, that works opened straight from disk with no network access. `spec.json` gives the page title, the stage size and the scene parameters. **Looks are not scored**: the page is opened in a headless browser (800x600 window, UTC time zone, network blocked) and checked by objective tests only. ## Scene contract - Draw the scene on one `<canvas>` or `<svg>` stage of `width` x `height` CSS pixels (spec.json), visible on load, with `<title>` containing spec.json `title`. - Animate continuously from load (`requestAnimationFrame` or timers); no click is needed unless stated below. - Expose `window.sceneState()`, returning the scene's current state in stage pixel coordinates (origin top-left of the stage): `{lifts: [{name, x, y, phase: "down" | "rising" | "raised" | "lowering"}, ...]} (canvas px, y down; one entry per spec.json bay; x, y = the car's position)`. Extra fields are fine. It must describe what is actually drawn. - Time 0 is `performance.now()` 0 (seconds = `performance.now()` / 1000). Each bay's lift stays down until its `start_s`, rises for `rise_s`, holds for `hold_s`, lowers for `rise_s` and then stays down. Draw the floor, each lift and its car. `sceneState()` must return the state at the moment it is called. - The page must log no errors and throw no exceptions. Keep the file at most 200,000 bytes; no external scripts, fonts, images or URLs (inline everything). ## Checks (partial credit = share passed) 1. `self_contained`: `out/scene.html` exists, is at most 200,000 bytes, references no http(s) or protocol-relative URL, and requests nothing from the network when opened. 2. `has_canvas_or_svg`: a visible `<canvas>` or `<svg>` of at least 300x200 CSS pixels is on the page. 3. `frames_change`: over 3 s, some later screenshot differs from the first in at least 0.1% of pixels, and at least 3 of 30 screenshots differ. 4. `lift_heights`: at every sample more than 0.05 s from a lift changing phase, each car is within 1.5 px of its exact position: x = its bay's `x`; y = `floor_y` while down, moving linearly from `floor_y` to `top_y` over `rise_s` while rising, `top_y` while raised, and moving linearly back to `floor_y` over `rise_s` while lowering. 5. `lift_phases`: at those samples each lift's `phase` is down before `start_s`, rising for `rise_s`, raised for `hold_s`, lowering for `rise_s`, then down again; the samples include all four phases. 6. `no_console_errors`: no uncaught exception, `console.error` or browser error is logged during the run. ## How this run works - Work on your own: nobody will answer questions in this task, and writing to `ask/` counts against the run. - Write only under `out/`. Create `out/` if it is missing. Inputs are synthetic; don't fetch anything from the network. - Scoring is partial credit: each listed check is pass/fail, and the score is the share passed. Numbers are compared to within 0.005 unless the task says otherwise.

Make a service-bay lift animation as one self-contained HTML file. A headless browser checks objective facts only: the file is offline and small, a canvas or SVG stage is drawn, frames change, the scene follows a timed specification (lift heights; lift phases) and nothing errors. A poster PNG and a short MP4 are captured for the gallery. Looks are not scored. Original benchmark task written for usecaserank.com (not based on a specific public post). Headless, offline run on a reproducible fixture. Each run's notes say how its cost was measured (estimates are marked).

Success criteria: self_contained has_canvas_or_svg frames_change lift_heights lift_phases no_console_errors

Setup notes: Batch 36 case tx07-service-bay-lift-animation (offline, synthetic inputs, seed 1356131096). Autonomous case: no stand-in user and no step-ins expected; any file the solver wrote to ask/ is counted as a measured intervention (0) and blocks a pass. Prompt = TASK.md verbatim. Hidden key kept outside the solver's work dir. Scored with the case's scorer (python3 score.py WORKDIR KEYDIR, absolute paths); pass = every check true and no ask/ files. Tools: Read/Write/Edit/Glob/Grep/Bash, web disabled. Single run, no retries. 1-min load average at scoring 1.67 (8 cores). Creative case: looks are not scored; objective checks run in headless google-chrome (800x600, UTC, network blocked, Date mocked). Gallery media (3 s capture: poster.png + clip.mp4) written by the scorer to a fresh MEDIA_DIR per run (media/<run>/), SHA-256 in evidence.media; a single failed scene check is rescored once (both recorded in rescore). Time-zone results depend on the system time-zone database: tzdata 2026c-0+deb13u1 (Python zoneinfo). Claude Code's own reported cost for claude-sonnet-5.5: $0.053412. Score: 6/6. Cost is an ESTIMATE: measured tokens x pricing.json list price (Claude Pro subscription, nothing billed); input_tokens include cache reads and writes. Single run.

Estimated cost List-price estimate; not actually billed.

Output

Metrics

Estimated cost
$0.05
Wall time
13s
Human step-ins
0
Turns
3
Model usage
ModelInput tokOutput tokCost
AClaude Sonnet 5.5anthropic/claude-sonnet-5.5effort default (no --effort flag) · thinking on58,9411,626$0.05

Reproduce this run

  1. Use the use case prompt on the use case page.
  2. Same setup: Claude Sonnet 5.5 (anthropic/claude-sonnet-5.5, effort default (no --effort flag) · thinking on) via Claude Code 2.1.299 (headless -p), cloud.
  3. It counts as a success only if it meets every success criterion: self_contained has_canvas_or_svg frames_change lift_heights lift_phases no_console_errors
  4. Log model, tokens, wall time, human step-ins and the evidence log, then submit it as a reproduction. A different model? Submit a head-to-head rerun.

How runs are scored: Methodology.

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Automated checks

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Evidence log
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  "result": "I wrote `out/scene.html`, but I haven't opened it in a browser, so none of the six checks has been run against it.\n\n- **Scene:** a 760x500 canvas with a floor and three bays. Each bay has a lift and a red car. The page title is \"Service Bays 980\".\n- **Timing:** the bay `x`, `start_s`, `rise_s` and `hold_s` values from `spec.json` are written into the script, along with `floor_y` 404 and `top_y` 247. Each lift follows the down, rising, raised, lowering, down timeline from `performance.now()`.\n- **State:** `window.sceneState()` returns `{lifts: [{name, x, y, phase}, ...]}` using the same calculation the drawing uses. So the reported state matches what is on screen.\n- **Self-contained:** everything is inline, with no URLs or external files. The file is small, well under the 200,000-byte limit.\n- **Animation:** it redraws every frame with `requestAnimationFrame` from load. Bay 3 starts moving at 0.2 s and Bays 1 and 2 at 2.2 s, so the screenshots should differ within the 3 s window.\n\nThe `y` I report is the car's drawn reference point, the base of the car body (the lift platform sits at the same height). That is the position the height check should compare against.",
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  "result_index": 0
 }
]

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