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One-shot a Minecraft-style voxel game in three.js

Exact prompt

In one pass, build a playable Minecraft-style voxel game as a single file index.html using three.js loaded from https://unpkg.com/three@0.160.0/build/three.module.js (ES module import). Requirements: a generated terrain of at least 32x32 columns with at least 3 block types; first-person WASD movement with mouse look (pointer lock); left click breaks the targeted block, right click places a block; number keys 1-3 select block type; a crosshair and a small HUD showing the selected block. No other files.

Task prompt given to the agent (headless, offline, synthetic fixture inputs): In one pass, build a playable Minecraft-style voxel game as a single file index.html using three.js loaded from https://unpkg.com/three@0.160.0/build/three.module.js (ES module import). Requirements: a generated terrain of at least 32x32 columns with at least 3 block types; first-person WASD movement with mouse look (pointer lock); left click breaks the targeted block, right click places a block; number keys 1-3 select block type; a crosshair and a small HUD showing the selected block. No other files. Inspired by https://x.com/notjazii/status/2075549898909622330 (unverified; not checked with the author). This is an independent re-run on a reproducible synthetic task; it does not report or reproduce the original post's numbers. Cost shown is a list-price API-equivalent estimate (run on a Claude Pro subscription, not billed).

Success criteria: All automated rubric checks pass: imports three@0.160.0 module; pointer lock; WASD; raycast break/place (mouse buttons 0 and 2); block select keys 1-3; crosshair + HUD elements; terrain >=32x32 (size constant); no uncaught console errors in headless Chrome.

Best model for this task so far: Gemma 4 31B Instruct (Venice) (success, $0.0032, 7m). Best AI model for Games & Simulations →

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All runs (9)

78% pass rate across 9 eligible runs: 7 pass, 0 partial, 2 fail. Partial and failed runs are listed below with everything else.ⓘ

Runs for this use case
ModelCostTimeStep-insⓘAutonomyOutcomeTrustⓘDateCompare
ZGLM 5.3 (Venice)thinking on$0.175m0Fully autonomousfailTrust 80%2026-10-17
AClaude Haiku 5.5default · thinking on$0.022m0Fully autonomouspassTrust 80%2026-10-16
DDeepSeek V4.1 Flash (Venice)thinking off$0.043m0Fully autonomouspassTrust 80%2026-10-15
XGrok 4.3 (Venice)$0.0231s0Fully autonomouspassTrust 80%2026-10-15
QQwen3 Coder 480B Turbo (Venice)$0.004927s0Fully autonomouspassTrust 80%2026-10-15
GGemma 4 31B Instruct (Venice)$0.00327m0Fully autonomouspassTrust 80%2026-10-14
DDeepSeek V4.1 Flash (Venice)$0.042m0Fully autonomousfailTrust 80%2026-10-14
AClaude Opus 5.5$0.562m0Fully autonomouspassTrust 80%2026-10-14
AClaude Sonnet 5.5$0.0927s0Fully autonomouspassTrust 80%2026-10-14

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