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Grok 4.3 (Venice) on Build a full game (code, art, audio) with AI

XGrok 4.3 (Venice) · venice-mini-agent v1.2 · cloud · 2026-10-15 · by @bobsiopener

Trust 80%Fully autonomoussuccess · first try
Cost
$0.01
Wall time
25s
Human step-ins
0
Outcome
Pass

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Summary

Exact prompt

Game jam, scaled down: in one pass build a complete small arcade game as a single file index.html (no external assets or libraries). Theme: "a capybara crossing a river". Must include: a title screen with Start, keyboard controls, procedurally drawn art on a <canvas> (no image files), at least 2 sound effects and background music generated with the Web Audio API (start audio on user gesture), a score, increasing difficulty, a game-over screen with restart, and a high score saved in localStorage.

Task prompt given to the agent (headless, offline, synthetic fixture inputs): Game jam, scaled down: in one pass build a complete small arcade game as a single file index.html (no external assets or libraries). Theme: "a capybara crossing a river". Must include: a title screen with Start, keyboard controls, procedurally drawn art on a <canvas> (no image files), at least 2 sound effects and background music generated with the Web Audio API (start audio on user gesture), a score, increasing difficulty, a game-over screen with restart, and a high score saved in localStorage. Inspired by https://x.com/qusaxz/status/2077427986689843623 (unverified; not checked with the author). This is an independent re-run on a reproducible synthetic task; it does not report or reproduce the original post's numbers. Cost is real Venice spend (paid from DIEM credit), as reported by Venice.

Success criteria: All automated rubric checks pass: single file, no external libs/assets; canvas drawing; Web Audio; oscillator music/sfx; title/start screen; game over + restart; localStorage high score; capybara theme; no uncaught console errors.

Setup notes: Harness: venice-mini-agent v1.2 via Venice OpenAI-compatible API. Minimal OpenAI-compatible tool loop (/workspace/usecase-runner/venice_agent.py): tools list_files/read_file/write_file/run_shell in the work dir, max 25 turns, max_tokens 16000/call, temperature 0.2, Venice system prompt and web search off, $0.08 per-run cost cap. Identical for all Venice models. Cost source: Venice /api/v1/models model_spec.pricing (USD per 1M tokens), fetched 2026-10-14; cost computed from per-call usage. Paid from Bob's DIEM daily allowance. input_tokens includes cached reads; cached_tokens = cache reads; cache_write_tokens = cache writes (0 if not reported). Single run, no retries; scored automatically (9/9 checks). Runner notes: Adapted: 15-day game jam scaled to a one-pass single-file canvas game. Single run, no retries. Same rubric/score.py as Claude runs. Web disabled.

Metrics

Cost
$0.01
Wall time
25s
Human step-ins
0
Turns
2
Model usage
ModelInput tokOutput tokCost
XGrok 4.3 (Venice)venice/grok-4-33,5442,958$0.01

Reproduce this run

  1. Use the use case prompt on the use case page.
  2. Same setup: Grok 4.3 (Venice) (venice/grok-4-3) via venice-mini-agent v1.2, cloud.
  3. It counts as a success only if it meets every success criterion: All automated rubric checks pass: single file, no external libs/assets; canvas drawing; Web Audio; oscillator music/sfx; title/start screen; game over + restart; localStorage high score; capybara theme; no uncaught console errors.
  4. Log model, tokens, wall time, human step-ins and the evidence log, then submit it as a reproduction. A different model? Submit a head-to-head rerun.

How runs are scored: Methodology.

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Automated checks

Trust 80% comes from these checks (how Trust % works).

Evidence log
{"turn": 1, "response": {"id": "7934be71-8fe7-9ae7-9b7f-c75f5a50b4e9", "object": "chat.completion", "created": 1792023768, "model": "grok-4-3", "choices": [{"index": 0, "message": {"role": "assistant", "content": null, "refusal": null, "reasoning_content": "Planning a single-file HTML arcade game about a capybara crossing a river.\n\nThe game will be a Frogger-style capybara crossing. I will write the entire HTML file in one pass, using canvas for art and Web Audio API for sound.\n\nSettled on a vertical capybara platformer. The player will move up and down to hop between floating logs, avoiding crocodiles in the river. Difficulty will increase as the capybara climbs higher.\n\nArrow keys will control the capybara. Score will come from reaching higher lanes. Obstacles will speed up and multiply as the player climbs. Audio will use Web Audio API oscillators for chiptune music and sound effects.\n\n[encrypted reasoning omitted, 2991 chars]", "reasoning_encrypted": true, "reasoning_details": [{"type": "reasoning.encrypted", "format": "xai-responses-v1", "index": 0, "id": "rs_7934be71-8fe7-9ae7-9b7f-c75f5a50b4e9", "data": "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"}], "tool_calls": [{"id": "call-a241e482-e4ac-4709-93f5-634e0e2b71ce-0", "type": "function", "function": {"name": "write_file", "arguments": "{\"path\":\"index.html\",\"content\":\"<!DOCTYPE html>\\n<html lang=\\\"en\\\">\\n<head>\\n<meta charset=\\\"UTF-8\\\">\\n<title>Capybara River Run</title>\\n<style>\\nbody { margin:0; background:#112; color:#fff; font-family:monospace; display:flex; align-items:center; justify-content:center; height:100vh; }\\ncanvas { border:4px solid #0a4; image-rendering:pixelated; }\\n#ui { position:absolute; text-align:center; }\\nh1 { font-size:42px; margin:0 0 20px; text-shadow:3px 3px #0a4; }\\nbutton { font-size:24px; padding:10px 40px; background:#0a4; color:#fff; border:none; cursor:pointer; }\\nbutton:hover { background:#0f6; }\\n#score { position:absolute; top:10px; left:10px; font-size:20px; }\\n</style>\\n</head>\\n<body>\\n<canvas id=\\\"c\\\" width=\\\"640\\\" height=\\\"480\\\"></canvas>\\n<div id=\\\"ui\\\">\\n<h1>CAPYBARA<br>RIVER RUN</h1>\\n<button id=\\\"start\\\">START</button>\\n</div>\\n<div id=\\\"score\\\" style=\\\"display:none\\\"></div>\\n<script>\\nconst canvas = document.getElementById('c');\\nconst ctx = canvas.getContext('2d');\\nconst W = 640, H = 480;\\nlet state = 'title', score = 0, high = localStorage.getItem('capyHigh') || 0;\\nlet capy = {x: W/2-20, y: H-60, w:40, h:30, vx:0, vy:0};\\nlet logs = [], crocs = [];\\nlet keys = {};\\nlet level = 1, time = 0;\\nlet audioCtx, bgOsc, bgGain;\\n\\nfunction initAudio() {\\n  if (audioCtx) return;\\n  audioCtx = new (window.AudioContext || window.webkitAudioContext)();\\n}\\n\\nfunction playSFX(type) {\\n  if (!audioCtx) return;\\n  const o = audioCtx.createOscillator();\\n  const g = audioCtx.createGain();\\n  o.connect(g); g.connect(audioCtx.destination);\\n  if (type === 'jump') { o.type='sawtooth'; o.frequency.value=300; g.gain.value=0.3; setTimeout(()=>{o.frequency.value=600},80); }\\n  else if (type === 'die') { o.type='square'; o.frequency.value=150; g.gain.value=0.4; }\\n  else if (type === 'win') { o.type='sine'; o.frequency.value=800; g.gain.value=0.3; }\\n  g.gain.linearRampToValueAtTime(0, audioCtx.currentTime + (type==='win'?0.6:0.4));\\n  o.start(); setTimeout(()=>o.stop(), type==='win'?700:500);\\n}\\n\\nfunction startMusic() {\\n  if (!audioCtx || bgOsc) return;\\n  bgOsc = audioCtx.createOscillator();\\n  bgGain = audioCtx.createGain();\\n  const f = audioCtx.createBiquadFilter();\\n  bgOsc.type = 'sawtooth';\\n  bgOsc.frequency.value = 80;\\n  f.type = 'lowpass'; f.frequency.value = 400;\\n  bgGain.gain.value = 0.08;\\n  bgOsc.connect(f); f.connect(bgGain); bgGain.connect(audioCtx.destination);\\n  bgOsc.start();\\n  setInterval(() => { if (bgOsc) bgOsc.frequency.value = 80 + Math.sin(Date.now()/800)*8; }, 100);\\n}\\n\\nfunction stopMusic() { if (bgOsc) { bgOsc.stop(); bgOsc = null; } }\\n\\nfunction resetGame() {\\n  capy = {x: W/2-20, y: H-60, w:40, h:30, vx:0, vy:0};\\n  logs = []; crocs = [];\\n  for (let i=0; i<5; i++) {\\n    logs.push({x: Math.random()*W, y: 120 + i*55, w:80+Math.random()*40, vx: (i%2?-1:1)*(1.2+level*0.3)});\\n    crocs.push({x: Math.random()*W, y: 150 + i*55, w:50, vx: (i%2?1:-1)*(1.5+level*0.4)});\\n  }\\n  score = 0; level=1; time=0;\\n}\\n\\nfunction update() {\\n  if (state !== 'play') return;\\n  time++;\\n  if (time % 600 === 0) { level++; }\\n  // input\\n  capy.vx = 0; capy.vy = 0;\\n  if (keys['ArrowLeft']) capy.vx = -4;\\n  if (keys['ArrowRight']) capy.vx = 4;\\n  if (keys['ArrowUp']) capy.vy = -4;\\n  if (keys['ArrowDown']) capy.vy = 4;\\n  capy.x += capy.vx; capy.y += capy.vy;\\n  capy.x = Math.max(0, Math.min(W-capy.w, capy.x));\\n  capy.y = Math.max(60, Math.min(H-40, capy.y));\\n  // logs & crocs\\n  let onLog = false;\\n  logs.forEach(l => {\\n    l.x += l.vx;\\n    if (l.x < -l.w) l.x = W;\\n    if (l.x > W) l.x = -l.w;\\n    if (capy.y + capy.h > l.y && capy.y < l.y + 25 && capy.x + capy.w > l.x && capy.x < l.x + l.w) {\\n      onLog = true; capy.x += l.vx;\\n    }\\n  });\\n  crocs.forEach(c => {\\n    c.x += c.vx;\\n    if (c.x < -c.w) c.x = W;\\n    if (c.x > W) c.x = -c.w;\\n    if (capy.y + capy.h > c.y && capy.y < c.y + 20 && capy.x + capy.w > c.x && capy.x < c.x + c.w) {\\n      state = 'over'; playSFX('die'); stopMusic();\\n    }\\n  });\\n  if (capy.y < 90 && !onLog) { // water without log\\n    state = 'over'; playSFX('die'); stopMusic();\\n  }\\n  if (capy.y < 70) { // reached top\\n    score += 100 + level*20;\\n    playSFX('win');\\n    capy.y = H-60; level++;\\n    if (score > high) { high = score; localStorage.setItem('capyHigh', high); }\\n  }\\n  document.getElementById('score').innerText = 'SCORE: ' + score + '  HIGH: ' + high + '  LVL:' + level;\\n}\\n\\nfunction drawCapy(x,y) {\\n  ctx.fillStyle = '#8a6';\\n  ctx.fillRect(x+5, y+5, 30, 20); // body\\n  ctx.fillStyle = '#5a4';\\n  ctx.fillRect(x+8, y+10, 24, 10); // darker\\n  ctx.fillStyle = '#000';\\n  ctx.fillRect(x+10, y+8, 6, 4); // eye\\n  ctx.fillRect(x+24, y+8, 6, 4);\\n  ctx.fillStyle = '#f93';\\n  ctx.fillRect(x+15, y+22, 10, 6); // snout\\n}\\n\\nfunction draw() {\\n  ctx.fillStyle = '#134';\\n  ctx.fillRect(0,0,W,H);\\n  // river\\n  ctx.fillStyle = '#06a';\\n  ctx.fillRect(0,70, W, 280);\\n  // banks\\n  ctx.fillStyle = '#382';\\n  ctx.fillRect(0,0,W,70);\\n  ctx.fillRect(0,H-50,W,50);\\n  // logs\\n  ctx.fillStyle = '#853';\\n  logs.forEach(l => ctx.fillRect(l.x, l.y, l.w, 22));\\n  // crocs\\n  ctx.fillStyle = '#282';\\n  crocs.forEach(c => { ctx.fillRect(c.x, c.y, c.w, 18); ctx.fillRect(c.x+10, c.y-4, 20, 8); });\\n  // capy\\n  drawCapy(capy.x, capy.y);\\n  // goal flag\\n  ctx.fillStyle = '#ff0';\\n  ctx.fillRect(W/2-5, 30, 10, 40);\\n  ctx.fillRect(W/2-15, 25, 30, 8);\\n}\\n\\nfunction loop() {\\n  update();\\n  draw();\\n  if (state === 'play') requestAnimationFrame(loop);\\n  else if (state === 'over') showGameOver();\\n}\\n\\nfunction showTitle() {\\n  document.getElementById('ui').style.display = 'block';\\n  document.getElementById('score').style.display = 'none';\\n  ctx.fillStyle = '#112';\\n  ctx.fillRect(0,0,W,H);\\n  ctx.fillStyle = '#0a4';\\n  ctx.font = '20px monospace';\\n  ctx.fillText('HIGH SCORE: ' + high, 220, 300);\\n}\\n\\nfunction showGameOver() {\\n  document.getElementById('ui').innerHTML = '<h1>GAME OVER</h1><p>SCORE: '+score+'</p><button id=\\\"restart\\\">RESTART</button>';\\n  document.getElementById('ui').style.display = 'block';\\n  document.getElementById('restart').onclick = () => {\\n    document.getElementById('ui').innerHTML = '<h1>CAPYBARA<br>RIVER RUN</h1><button id=\\\"start\\\">START</button>';\\n    document.getElementById('start').onclick = startGame;\\n    state = 'title'; showTitle();\\n  };\\n}\\n\\nfunction startGame() {\\n  initAudio();\\n  startMusic();\\n  resetGame();\\n  state = 'play';\\n  document.getElementById('ui').style.display = 'none';\\n  document.getElementById('score').style.display = 'block';\\n  document.getElementById('score').innerText = 'SCORE: 0  HIGH: ' + high + '  LVL:1';\\n  loop();\\n}\\n\\ndocument.getElementById('start').onclick = startGame;\\n\\nwindow.onkeydown = e => { keys[e.key] = true; if (e.key === 'r' && state==='over') location.reload(); };\\nwindow.onkeyup = e => keys[e.key] = false;\\n\\nshowTitle();\\n</script>\\n</body>\\n</html>\"}"}}]}, "finish_reason": "tool_calls", "logprobs": null}], "usage": {"prompt_tokens": 590, "completion_tokens": 2854, "total_tokens": 3444, "prompt_tokens_details": {"cached_tokens": 128}, "cache_read_input_tokens": 128, "completion_tokens_details": {"reasoning_tokens": 501}}, "cost": {"usd": 0, "diem": 0.0087623}, "venice_parameters": {"strip_thinking_response": false, "disable_thinking": false, "enable_e2ee": true, "enable_web_search": "off", "enable_web_scraping": false, "enable_web_citations": false, "include_search_results_in_stream": false, "include_venice_system_prompt": false, "enable_x_search": false, "web_search_citations": [], "return_search_results_as_documents": false}}}
{"turn": 1, "tool": "write_file", "args": {"path": "index.html", "content": "<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n<meta charset=\"UTF-8\">\n<title>Capybara River Run</title>\n<style>\nbody { margin:0; background:#112; color:#fff; font-family:monospace; display:flex; align-items:center; justify-content:center; height:100vh; }\ncanvas { border:4px solid #0a4; image-rendering:pixelated; }\n#ui { position:absolute; text-align:center; }\nh1 { font-size:42px; margin:0 0 20px; text-shadow:3px 3px #0a4; }\nbutton { font-size:24px; padding:10px 40px; background:#0a4; color:#fff; border:none; cursor:pointer; }\nbutton:hover { background:#0f6; }\n#score { position:absolute; top:10px; left:10px; font-size:20px; }\n</style>\n</head>\n<body>\n<canvas id=\"c\" width=\"640\" height=\"480\"></canvas>\n<div id=\"ui\">\n<h1>CAPYBARA<br>RIVER RUN</h1>\n<button id=\"start\">START</button>\n</div>\n<div id=\"score\" style=\"display:none\"></div>\n<script>\nconst canvas = document.getElementById('c');\nconst ctx = canvas.getContext('2d');\nconst W = 640, H = 480;\nlet state = 'title', score = 0, high = localStorage.getItem('capyHigh') || 0;\nlet capy = {x: W/2-20, y: H-60, w:40, h:30, vx:0, vy:0};\nlet logs = [], crocs = [];\nlet keys = {};\nlet level = 1, time = 0;\nlet audioCtx, bgOsc, bgGain;\n\nfunction initAudio() {\n  if (audioCtx) return;\n  audioCtx = new (window.AudioContext || window.webkitAudioContext)();\n}\n\nfunction playSFX(type) {\n  if (!audioCtx) return;\n  const o = audioCtx.createOscillator();\n  const g = audioCtx.createGain();\n  o.connect(g); g.connect(audioCtx.destination);\n  if (type === 'jump') { o.type='sawtooth'; o.frequency.value=300; g.gain.value=0.3; setTimeout(()=>{o.frequency.value=600},80); }\n  else if (type === 'die') { o.type='square'; o.frequency.value=150; g.gain.value=0.4; }\n  else if (type === 'win') { o.type='sine'; o.frequency.value=800; g.gain.value=0.3; }\n  g.gain.linearRampToValueAtTime(0, audioCtx.currentTime + (type==='win'?0.6:0.4));\n  o.start(); setTimeout(()=>o.stop(), type==='win'?700:500);\n}\n\nfunction startMusic() {\n  if (!audioCtx || bgOsc) return;\n  bgOsc = audioCtx.createOscillator();\n  bgGain = audioCtx.createGain();\n  const f = audioCtx.createBiquadFilter();\n  bgOsc.type = 'sawtooth';\n  bgOsc.frequency.value = 80;\n  f.type = 'lowpass'; f.frequency.value = 400;\n  bgGain.gain.value = 0.08;\n  bgOsc.connect(f); f.connect(bgGain); bgGain.connect(audioCtx.destination);\n  bgOsc.start();\n  setInterval(() => { if (bgOsc) bgOsc.frequency.value = 80 + Math.sin(Date.now()/800)*8; }, 100);\n}\n\nfunction stopMusic() { if (bgOsc) { bgOsc.stop(); bgOsc = null; } }\n\nfunction resetGame() {\n  capy = {x: W/2-20, y: H-60, w:40, h:30, vx:0, vy:0};\n  logs = []; crocs = [];\n  for (let i=0; i<5; i++) {\n    logs.push({x: Math.random()*W, y: 120 + i*55, w:80+Math.random()*40, vx: (i%2?-1:1)*(1.2+level*0.3)});\n    crocs.push({x: Math.random()*W, y: 150 + i*55, w:50, vx: (i%2?1:-1)*(1.5+level*0.4)});\n  }\n  score = 0; level=1; time=0;\n}\n\nfunction update() {\n  if (state !== 'play') return;\n  time++;\n  if (time % 600 === 0) { level++; }\n  // input\n  capy.vx = 0; capy.vy = 0;\n  if (keys['ArrowLeft']) capy.vx = -4;\n  if (keys['ArrowRight']) capy.vx = 4;\n  if (keys['ArrowUp']) capy.vy = -4;\n  if (keys['ArrowDown']) capy.vy = 4;\n  capy.x += capy.vx; capy.y += capy.vy;\n  capy.x = Math.max(0, Math.min(W-capy.w, capy.x));\n  capy.y = Math.max(60, Math.min(H-40, capy.y));\n  // logs & crocs\n  let onLog = false;\n  logs.forEach(l => {\n    l.x += l.vx;\n    if (l.x < -l.w) l.x = W;\n    if (l.x > W) l.x = -l.w;\n    if (capy.y + capy.h > l.y && capy.y < l.y + 25 && capy.x + capy.w > l.x && capy.x < l.x + l.w) {\n      onLog = true; capy.x += l.vx;\n    }\n  });\n  crocs.forEach(c => {\n    c.x += c.vx;\n    if (c.x < -c.w) c.x = W;\n    if (c.x > W) c.x = -c.w;\n    if (capy.y + capy.h > c.y && capy.y < c.y + 20 && capy.x + capy.w > c.x && capy.x < c.x + c.w) {\n      state = 'over'; playSFX('die'); stopMusic();\n    }\n  });\n  if (capy.y < 90 && !onLog) { // water without log\n    state = 'over'; playSFX('die'); stopMusic();\n  }\n  if (capy.y < 70) { // reached top\n    score += 100 + level*20;\n    playSFX('win');\n    capy.y = H-60; level++;\n    if (score > high) { high = score; localStorage.setItem('capyHigh', high); }\n  }\n  document.getElementById('score').innerText = 'SCORE: ' + score + '  HIGH: ' + high + '  LVL:' + level;\n}\n\nfunction drawCapy(x,y) {\n  ctx.fillStyle = '#8a6';\n  ctx.fillRect(x+5, y+5, 30, 20); // body\n  ctx.fillStyle = '#5a4';\n  ctx.fillRect(x+8, y+10, 24, 10); // darker\n  ctx.fillStyle = '#000';\n  ctx.fillRect(x+10, y+8, 6, 4); // eye\n  ctx.fillRect(x+24, y+8, 6, 4);\n  ctx.fillStyle = '#f93';\n  ctx.fillRect(x+15, y+22, 10, 6); // snout\n}\n\nfunction draw() {\n  ctx.fillStyle = '#134';\n  ctx.fillRect(0,0,W,H);\n  // river\n  ctx.fillStyle = '#06a';\n  ctx.fillRect(0,70, W, 280);\n  // banks\n  ctx.fillStyle = '#382';\n  ctx.fillRect(0,0,W,70);\n  ctx.fillRect(0,H-50,W,50);\n  // logs\n  ctx.fillStyle = '#853';\n  logs.forEach(l => ctx.fillRect(l.x, l.y, l.w, 22));\n  // crocs\n  ctx.fillStyle = '#282';\n  crocs.forEach(c => { ctx.fillRect(c.x, c.y, c.w, 18); ctx.fillRect(c.x+10, c.y-4, 20, 8); });\n  // capy\n  drawCapy(capy.x, capy.y);\n  // goal flag\n  ctx.fillStyle = '#ff0';\n  ctx.fillRect(W/2-5, 30, 10, 40);\n  ctx.fillRect(W/2-15, 25, 30, 8);\n}\n\nfunction loop() {\n  update();\n  draw();\n  if (state === 'play') requestAnimationFrame(loop);\n  else if (state === 'over') showGameOver();\n}\n\nfunction showTitle() {\n  document.getElementById('ui').style.display = 'block';\n  document.getElementById('score').style.display = 'none';\n  ctx.fillStyle = '#112';\n  ctx.fillRect(0,0,W,H);\n  ctx.fillStyle = '#0a4';\n  ctx.font = '20px monospace';\n  ctx.fillText('HIGH SCORE: ' + high, 220, 300);\n}\n\nfunction showGameOver() {\n  document.getElementById('ui').innerHTML = '<h1>GAME OVER</h1><p>SCORE: '+score+'</p><button id=\"restart\">RESTART</button>';\n  document.getElementById('ui').style.display = 'block';\n  document.getElementById('restart').onclick = () => {\n    document.getElementById('ui').innerHTML = '<h1>CAPYBARA<br>RIVER RUN</h1><button id=\"start\">START</button>';\n    document.getElementById('start').onclick = startGame;\n    state = 'title'; showTitle();\n  };\n}\n\nfunction startGame() {\n  initAudio();\n  startMusic();\n  resetGame();\n  state = 'play';\n  document.getElementById('ui').style.display = 'none';\n  document.getElementById('score').style.display = 'block';\n  document.getElementById('score').innerText = 'SCORE: 0  HIGH: ' + high + '  LVL:1';\n  loop();\n}\n\ndocument.getElementById('start').onclick = startGame;\n\nwindow.onkeydown = e => { keys[e.key] = true; if (e.key === 'r' && state==='over') location.reload(); };\nwindow.onkeyup = e => keys[e.key] = false;\n\nshowTitle();\n</script>\n</body>\n</html>"}, "result": "wrote 6654 chars"}
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